No description
  • ShaderLab 76.7%
  • GLSL 14.6%
  • C# 7.6%
  • HLSL 1.1%
Find a file
2026-07-27 08:27:49 +02:00
Assets Improved titles 2026-07-27 08:27:49 +02:00
CastleParts Added more windows & added an outside SSAO shader 2026-07-10 11:47:12 +02:00
Demos Added colliders and more descriptions 2026-07-19 11:22:42 +02:00
ExternalAssets Added signs & started implementing light textures 2026-07-16 00:13:35 +02:00
Implementations Fixed light baking 2026-07-19 20:05:29 +02:00
LightData Implemented textures 2026-07-02 17:55:34 +02:00
Prefabs Improved UI and added reflection probe description 2026-07-19 20:57:50 +02:00
ShaderCastle Fixed light baking 2026-07-19 20:05:29 +02:00
ShaderCastle-New Improved light, added grass, removed old scene 2026-07-05 15:45:11 +02:00
Tutorials Fixed light baking 2026-07-19 20:05:29 +02:00
UtilityScripts Implemented math display arrangement 2026-05-19 19:34:02 +02:00
.gitattributes Initial commit 2026-03-26 17:06:31 +01:00
.gitignore Initial commit 2026-03-26 17:06:31 +01:00
Assets.meta Improved scene and specular 2026-03-28 13:35:52 +01:00
CastleParts.meta Created new castle design 2026-05-12 22:48:32 +02:00
Demos.meta Implemented PaintAPlane demo 2026-05-24 21:45:18 +02:00
ExternalAssets.meta Implemented texture display 2026-03-27 11:07:51 +01:00
Implementations.meta Implemented basic terrain shader 2026-05-18 17:23:50 +02:00
LightData.meta Started creating code display 2026-05-18 10:55:17 +02:00
Prefabs.meta Organized project 2026-03-28 12:13:48 +01:00
README.md Implemented textures 2026-07-02 17:55:34 +02:00
README.md.meta Improved depth buffer room 2026-03-26 17:19:10 +01:00
ShaderCastle-New.meta Finished adding basic walls to texture and color 2026-05-23 00:02:57 +02:00
ShaderCastle-Rendering pipeline.svg Started working on water and render pipeline 2026-04-20 10:38:21 +02:00
ShaderCastle-Rendering pipeline.svg.meta Started working on water and render pipeline 2026-04-20 10:38:21 +02:00
ShaderCastle.meta Implemented light baking and light probe demos 2026-07-04 13:03:44 +02:00
ShaderCastle.unity Fixed texts 2026-07-21 22:21:00 +02:00
ShaderCastle.unity.meta Implemented light baking and light probe demos 2026-07-04 13:03:44 +02:00
ShaderCastleLight.lighting Improved Unity light and started baking 2026-06-17 12:10:58 +02:00
ShaderCastleLight.lighting.meta Improved light 2026-04-04 14:27:07 +02:00
ShaderWarehouse.unity Started implementing Parallax Occlusion Mapping 2026-04-14 18:03:30 +02:00
ShaderWarehouse.unity.meta Started implementing castle 2026-04-09 18:26:50 +02:00
Tutorials.meta Organized project 2026-03-28 12:13:48 +01:00
UtilityScripts.meta Implemented math display arrangement 2026-05-19 19:34:02 +02:00

ShaderCastleForVRChat

Everything you see on a screen is a shader. And more.

A VRChat world project for learning about shaders. Currently being developed for VRChat in Unity, but port to Godot is planned.

Work in progress

Requirements:

Have to:

Should: